This section of the textbook addresses new directions and
emerging technologies for IDT. For your final post, reflect on how you might
apply each of the following in your current or future position in the IDT
field:
- distributed or e-learning environments
- reusable design or learning objects
- rich media
- emerging instructional technologies, such as artificial intelligence, cybernetics, Web 2.0, virtual worlds, electronic games, etc.
E-Learning Environments
One of the
first things that grabbed my attention in our textbook was that e-learning has
emerged by encompassing all learning that involves technology in any way
possible. It differs from distributed learning, which covers learning
experiences that incorporates technology to bring about learning. One of the
environments of e-learning that I want to pursue as a director of technology is
the concept of learning management systems (LMS). There are so many apps
available to use but one that stands out to me is .LRN. The acronym stands for
Learn, Research, and Network. It is pronounced (“dot learn”) and it is a global
community of educators, designers, and software developers who have come
together to drive educational innovation. It is a non-profit organization
committed to advancing innovation in educational technology through open source
principles.
.LRN provides a comprehensive suite of collaboration tools, a flexible toolset for innovation, and an enterprise-class infrastructure for scalable deployment.
[Gustaf Neumann, Wirtschaftsuniversität Wien]
Reusable Design or Learning Object
This chapter was one of my favorites to
read. The text tells us that a learning object is anything that can be used for
educational purposes. They are building blocks of highly effective instruction,
and they allow instructional designers to produce courses, assessments and
other instructional materials in a way that is flexible, responsive to the
needs of the students and the institution. So in order to save time and money,
effective instructional designers will want to reuse the content and plug-in to
develop an entire curriculum. There are many excellent attributes of learning
objects but there are three that I must have. First, is the learning object
interchangeable? If I can’t retrieve an object and add it to my course without
problems then I do not want it. Second, if the object of learning is not
flexible with many uses then it’s not for me. Lastly, the learning object must
be reusable. Being able to reuse performative learning objects such as quizzes
and assessments helps build self-confidence and belief in the learner.
As stated previously, I would love to incorporate
a Learning Management System (LMS) into the school I work for one day such as
.LRN. There could also be a use for MOODLE. It would help me create an online
working environment. I could include tools such as (interactive quizzes, video,
charts, graphs, text, virtual world simulators, and figures) this would cover
audio and visual learners as well as experiential or kinesthetic learners.
Rich Media
Emerging Instructional Technologies
Rich Media
Our textbook
defines “rich media” as instructional programs that incorporate high-end media
such as video, animation, and audio. If rich media is not benefiting the
learners we should not incorporate it. I
believe that we should always consider the strengths and limits of our client’s
memory and adopt a learner-centered view of instruction that will provide for
more effective learning. I have found an excellent source as I researched how
to use rich media to the success of our students and instructors alike: https://sites.google.com/site/oakwooddigitalacademy/
There are lots of sites and topics to choose from but I will
give you a little taste below…
Create Videos:
Animoto - www.animoto.com
Create videos using text, images, video, and music
Example: www.animoto.com/play/QNC5sGQucGqVQociTcfFpw
Blabberize - www.blabberize.com
Create talking pictures
Example: an example is on the main site at www.blabberize.com
GoAnimate - www.goanimate4schools.com
Create animated cartoons
Example: an example is on the main site at www.goanimate.com
Animoto - www.animoto.com
Create videos using text, images, video, and music
Example: www.animoto.com/play/QNC5sGQucGqVQociTcfFpw
Blabberize - www.blabberize.com
Create talking pictures
Example: an example is on the main site at www.blabberize.com
GoAnimate - www.goanimate4schools.com
Create animated cartoons
Example: an example is on the main site at www.goanimate.com
Voki - www.voki.com
Create small animated cartoons
Example: http://www.voki.com/pickup.php?scid=5621749&height=267&width=200
Create small animated cartoons
Example: http://www.voki.com/pickup.php?scid=5621749&height=267&width=200
Create Presentations:
MyHistro - http://www.myhistro.com/personal-business-education/#education
Create timelines and presentations
Example: https://www.slideshare.net/myHistro/myhistrobasic-guide-for-teachers
Google Drive - drive.google.com
Create documents, presentations, spreadsheets, and forms with an account from Google
Example: https://docs.google.com/file/d/0B0wa1pWj1_OaTUtGS2Y1akhYY00/edit?pli=1
Prezi - www.prezi.com
Create dynamic online presentations
Example: http://prezi.com/zwjvacswsta9/vickis-prezi
LightPDF - https://lightpdf.com/
Turn pdf documents into flippable pages
Example: an example is on the main site at https://lightpdf.com/ MyHistro - http://www.myhistro.com/personal-business-education/#education
Create timelines and presentations
Example: https://www.slideshare.net/myHistro/myhistrobasic-guide-for-teachers
Google Drive - drive.google.com
Create documents, presentations, spreadsheets, and forms with an account from Google
Example: https://docs.google.com/file/d/0B0wa1pWj1_OaTUtGS2Y1akhYY00/edit?pli=1
Prezi - www.prezi.com
Create dynamic online presentations
Example: http://prezi.com/zwjvacswsta9/vickis-prezi
LightPDF - https://lightpdf.com/
Turn pdf documents into flippable pages
Emerging Instructional Technologies
My perspective on emerging instructional
technologies is that it must improve human performance, learning outcomes, and
keep our students engaged. It is obvious that we are moving in a direction that
encourages our kids to be more self-directed in their learning and tools such
as Web 2.0, virtual worlds, and artificial intelligence must empower our
instructors to successfully reach this plateau. Allow me to list some teaching
techniques that will help instructional technologists to achieve this realm:
·
Using
the wealth of online resources
·
Social
learning and collaboration
·
Adaptive
learning
·
MOOCS
·
Professional
development in technology integration
·
Flipped
classroom tools
·
Adaptive
learning
No comments:
Post a Comment